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Game Design

DIPLOMA | 12 MONTHS | FULL TIME | ON CAMPUS
OPTIONAL HYBRID LEARNING MODEL

Learn to design games from concept to playable prototype in one intensive year – mastering systems,
mechanics, levels, interface design, and team-based production while building a professional portfolio.

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Program Overview

Learn game design theory, storytelling, production, level design, game art, and coding fundamentals, while creating a fully-playable, retail-ready game for your portfolio.

Duration:
12 months (6 terms, full-time)

Location:
Vancouver, Canada (Campus)

Credential:
Diploma, Game Design

Grad Deliverable:
Playable games and professional online portfolio

Specializations:
Programming / Art / Level Design

Core Tools:
Unity, Unreal Engine, C#, Blueprint Visual Scripting, Maya, ZBrush, Substance Painter

What You’ll Graduate With:
A multi-piece portfolio of playable games, including your final project – a retail-ready game developed in teams.

Start Dates:
Multiple intakes per year

Tuition:
Domestic students: C$32,950
International students: C$50,000

Career Paths:
Game Designer, Level Designer, Systems Designer, Narrative Designer, Technical Designer, UX/UI Designer for Games, Junior Producer / Production Coordinator, Game Artist

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START YOUR TRAINING

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Program Specializations

Shape Your Design Skill Set in Programming, Art, or Level Design

Combine core training with two of three focus areas – Programming, Art, and Level Design – while building portfolio-ready projects.

Focus on scripting, gameplay logic, systems thinking, and technical implementation. You’ll:

  • Build gameplay behavior in engines
  • Understand coding logic for designers
  • Prototype mechanics and interactions
  • Work more effectively with coders on game teams

Portfolio outcome: Playable mechanics, scripted systems, and more technically-driven design work.

Focus on asset creation, visual communication, and game-ready art workflows. You’ll:

  • Create and integrate 2D/3D assets
  • Model props, characters, and environments
  • Texture and surface assets for engine use
  • Support gameplay through visual clarity and presentation

Portfolio outcome: Game-ready assets and visually stronger playable projects.

Focus on player flow, mission structure, environments, and spatial storytelling. You’ll:

  • Learn to white box levels in Unreal Engine
  • Design mission arcs and player progression
  • Build spaces that support mechanics
  • Shape challenge, pacing, and environmental narrative

Portfolio outcome: Strong level design samples with gameplay logic and player-focused layouts.

Explore Student Portfolios

While training in ÐÓ°ÉÖ±²¥¼ä’s industry-focused game design program, students are immersed in the game industry and spend a lot of hands-on time creating professional-quality work. Nothing is a greater testament to the incomparable industry resources and career preparation that define ÐÓ°ÉÖ±²¥¼ä’s education model, than the top quality work our students produce. Here, a portfolio of outstanding work is just the beginning. Just take a look.Ìý

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Mach X

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Created by Jorge Peral

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Unincrediball

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Created by Salim Ali

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Bijou and Big

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Created by Noah Vejvoda

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What You’ll Learn

  • Core design principles
  • Player motivation and engagement
  • Risk/reward thinking
  • Mechanics, systems, and feedback loops
  • Analog and digital game analysis
  • Production pipelines for interactive entertainment
  • Team roles and collaborative development
  • Milestones, deliverables, and workflow
  • Documentation and communication skills
  • Story structure across interactive media
  • Narrative systems in games
  • Mission arcs and environmental storytelling
  • Designing player immersion through structure and context
  • Level theory and player flow
  • Whiteboxing and layout planning
  • Mission and world design
  • Gameplay spaces built around mechanics
  • Interactive environments in Unreal Engine
  • C# programming fundamentals
  • Gameplay scripting logic
  • Blueprint visual scripting in Unreal
  • Unity-based prototyping and gameplay systems
  • Photoshop and Maya foundations
  • Game-ready assets and art workflows
  • High-to-low pipeline
  • Substance Painter and texturing fundamentals
  • Asset integration into Unity and Unreal
  • Game interface design
  • Wayfinding and clarity
  • HUD and menu thinking
  • Visual communication for game systems
  • Player retention and ongoing engagement
  • Mobile and social design concepts
  • Balancing ongoing content and player behavior
  • Technical communications
  • Professional presentations
  • Online portfolio preparation
  • Employment readiness and interviewing

SPEAK WITH A ÐÓ°ÉÖ±²¥¼ä ADVISOR TODAY

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Career Outcomes After Graduation

ÐÓ°ÉÖ±²¥¼ä’s signature, hands-on training starts from day 1. By the time you graduate, you’ll have developed an industry-ready skill set that will prepare you for a variety of careers:

  • Game Designer
  • Level Designer
  • Systems Designer
  • Narrative Designer
  • Technical Designer
  • UX/UI Designer for Games
  • Junior Producer/Production Coordinator
  • Game Art
  • Game ArtistÌý

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Faculty

ÐÓ°ÉÖ±²¥¼ä’s Faculty consists of the most highly trained professionals in the creative industries. While our full-time instructors provide more one-on-one time with students than any other school, our part-time instructors are pulled right from the heart of the industry, equipped with the most current, relevant industry experience and credits.

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Course Content

  • Board Game Theory
  • Board Game Practical
  • Pre-Pro Concept
  • Game Production
  • Storytelling
  • Level Design 1
  • Intro to Programming in C#
  • Game Art 1
  • Technical Communications

Outcome: Understand core design thinking, game production basics, storytelling, and the foundations of level design, coding, and game art.

  • Game Theory Digital
  • Team Management
  • Level Design 2
  • Intro to Visual Scripting in Unreal
  • Unity 1
  • Game Art 2
  • Mobile | Social Design
  • Video Game Practical

Outcome: Build playable prototypes, understand interactive systems more deeply, and develop stronger teamwork, scripting, and asset integration skills.

  • Game Interface Design
  • Combat Systems Design
  • Team Project Tools
  • Level Design Pipeline
  • Unity 2
  • 3D Modelling 1
  • Live Operations
  • Team Project
  • Animation Materials and Shaders

Outcome: Work in a team to create an original game while deepening skills in game interface design, combat systems, production workflows, and specialization-focused work.

  • Production Docs
  • Pre-Production Project Planning
  • Pre-Production Design
  • Pre-Production Technical
  • Interactive Narrative
  • Level Design 3
  • Unity 3
  • 3D Modelling 2
  • Environment & Lighting

Outcome: Plan a major final project with stronger documentation, technical scope, level design, narrative structure, and production-ready visual planning.

  • Project Development
  • Quality Assurance
  • Business of Games
  • Cinematics

Outcome: Develop a playable final project while learning testing, production polish, business fundamentals, and cinematic presentation.

  • Mortem Analysis
  • Portfolio Prep
  • Employment Prep

Outcome: Finish your project, package your portfolio professionally, reflect on production outcomes, and prepare for interviews and first roles in the industry.

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SPEAK WITH A ÐÓ°ÉÖ±²¥¼ä ADVISOR TODAY

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Campus Life

We’ve designed our production centre to mirror the professional studios that surround us in Gastown – among the coffee shops, restaurants, and beautiful brick buildings. You’ll create with industry-level tools in pro-grade spaces – including Unreal Engine and Unity labs, a motion capture volume, and exclusive partnerships with Epic Games/Unreal Engine, Unity, and ASUS – while collaborating with ÐÓ°ÉÖ±²¥¼ä students across our Programming for Games, Web & Mobile and Sound Design for Visual Media programs.

Program Delivery

ON-CAMPUS

Our 1 year, fully in-person production-based experience, preparing you for the industry’s current practices and technologies.

ÐÓ°ÉÖ±²¥¼ä’s Game Production Centre is located at 151 W. Cordova Street in Vancouver, BC, Canada. Our state-of-the-art facilities include a 64,000 cubic ft. motion capture volume, Unreal Engine and Unity game labs, and much more.

HYBRID

Access our program through a combination of online & on-campus learning. Curriculum is divided into three stages, with select stages available entirely online OR on campus.

Explore the Hybrid Model Breakdown

Portfolio Outcomes

Your Portfolio by Graduation

Featuring playable game projects, design documentation & systems thinking, and specialized portfolio pieces. Every portfolio piece demonstrates your ability to contribute to a real game development pipeline.

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Book a 1-on-1 Portfolio Review

Have you ever wondered about your true creative potential? Book a review to get valuable insight into your creative work and find out if you’ve got what it takes to go to ÐÓ°ÉÖ±²¥¼ä.

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Admissions

ÐÓ°ÉÖ±²¥¼ä Advisors are here to answer any questions about the applications process, help you book a tour, or set you up for a free portfolio review with our industry faculty.
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How to ApplyRefund PolicyContact an Advisor

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For more aboutÌýlanguage requirementsÌýand other information for international students, visit theÌýInternational Students page.

Tuition

On-Campus Delivery

Domestic: $32,950 CAD
International: $50,000 CAD
Start Dates: May 4 | Aug. 31

  • A synopsis of a game that you are passionate about creating:
  • Explain the concept, vision, or idea. Include the genre of game you would utilize. Make references to other games to explain how you would make your game (one page maximum).
  • In addition, provide an outline detailing your story, possible levels, and characters (one page maximum).
  • Provide diagrams explaining any features or game mechanics (one to two pages maximum) and a simplified map of the game world described in your synopsis.
  • OR, completion of ÐÓ°ÉÖ±²¥¼ä’s Foundation Visual Art & Design program

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Hybrid Delivery
Tuition is broken down by individual stages and differs for on-campus and online learning.

Production Fundamentals
On-Campus | 2 months
Domestic: $5,491 CAD
International: $8,330 CAD

Online | 3 Months
Domestic: $3,500 CAD
International: $4,500 CAD

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  • A synopsis of a game that you are passionate about creating:
  • Explain the concept, vision, or idea. Include the genre of game you would utilize. Make references to other games to explain how you would make your game (one page maximum).
  • In addition, provide an outline detailing your story, possible levels, and characters (one page maximum).
  • Provide diagrams explaining any features or game mechanics (one to two pages maximum) and a simplified map of the game world described in your synopsis.
  • OR, completion of ÐÓ°ÉÖ±²¥¼ä’s Foundation Visual Art & Design program

Core Skills
On-Campus | 6 Months
Domestic: $16,475 CAD
International: $25,000 CAD

  • Completion of Production Fundamentals

Game Production Centre
On-Campus | 4 Months
Domestic: $10,984 CAD
International: $16,670 CAD

Online | 4 months
Domestic: $7,975 CAD
International: $11,500 CAD

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  • Completion of Core Skills

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Explore the Hybrid Model Breakdown

Program FAQ

The diploma is 12 months and full-time – delivered either on-campus in Vancouver or through a Hybrid Model which features a combination of on-campus and online learning.

No. Prior coding experience is not required, though an interest in systems and interactive design is helpful. Introductory coding and scripting courses are included.

Students combine their training with two of three specialization areas: Programming, Art, and Level Design.

Yes. Students create prototypes and team-based playable projects throughout, including a final project suitable for portfolio use.

Key tools include:

  • Unity
  • Unreal Engine
  • C#
  • Blueprint visual scripting
  • Maya
  • Substance Painter
  • ZBrush

Graduates commonly pursue roles such as:

  • Game Designer
  • Level Designer
  • Systems Designer
  • Narrative Designer
  • Technical Designer
  • UX/UI Designer for Games

Yes. Teamwork is central to training, and students work in production-style teams to build games and deliver milestones.

Career preparation is built into the course through portfolio development, employment prep, technical communications, project presentation, and interview readiness.

Testimonials

Blackbird Interactive was built by Vancouver Film School. For our very first title, Homeworld: Deserts of Kharak, several of our original hires joined us as students fresh from ÐÓ°ÉÖ±²¥¼ä. These students were also led by graduates of ÐÓ°ÉÖ±²¥¼ä’s very first Game Design class who at that point had almost a dozen years of experience. In the years since, some of our best and brightest have emerged from ÐÓ°ÉÖ±²¥¼ä – programmers, designers, creatives of all types. They've lead projects at BBI, working on the Homeworld and Minecraft franchises and directing original games like Hardspace: Shipbreaker. Blackbird's creative DNA is intimately interwoven with ÐÓ°ÉÖ±²¥¼ä. We simply wouldn't be the same studio without it.

Rory McGuire

President of Blackbird Interactive

I cannot recommend the Game Design program enough! I came into GD with zero experience: Term 1 me would be unable to understand how I got to where I am now. The course builds your foundations from the ground up, giving you not only skills, but a new network of passionate and hard working people who share your love. If you want to enter the industry but don't know how, this is the place to learn what you need. It completely changed my life for the better.

Rhys Hughes

Game Design Graduate

Game Designer at Matrix Labs

This isn't just a school, it's an experience of a lifetime. It’s one of the most challenging things that you may accomplish, but also the most rewarding. It required a lot of work, but this school will set you on the right path to do amazing things with your career, meet amazing new friends, and learn about your passion. I highly recommend this school to anyone looking to get their foot in the door to the creative industry.

Nic Seymour

Game Design Graduate

Level Designer at Pearl Abyss

Going to the game design program at this school was probably the best decision I've made up to this point in my life. Every instructor, TA, and mentor you get to work with genuinely cares about the students and goes above and beyond to help the students. Thanks to the incredible education and connections given to me by the school, I was able to go from here straight to working professionally in the games industry.

Matt Garnett

Game Design Graduate

Game Designer at Unity

I highly recommend ÐÓ°ÉÖ±²¥¼ä for anyone who is passionate about the arts! The instructors are extremely helpful and their passion shows in how they teach the material. The course curriculum is structured in a way that very closely matches the industry, making a huge difference when preparing you for the real world!

Nick Mandic

Game Design Graduate

Associate Producer QA at Navigator Games Ltd
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